![]() ![]() The game is divided into several worlds, each divided into a couple of levels the game is saved automatically after each level. Rayman's main weapon is his fist he can use it to shoot projectiles at the attacking Hoodlums and other foes, and the projectiles are more powerful when the fist is charged by holding down the "shoot" button. Rayman, the main hero, jumps and punches his way through numerous colorful levels, with Globox (and Andre inside him) tagging along and occasionally commenting on the goings-on. Rayman 3: Hoodlum Havoc is a 3D third-person platform game. It's up to Rayman to save the day and find a cure to rid the Dark Lord from Globox. By eating Andre, the Lord of the Dark Lums, Globox has enraged the Hoodlums, who plan to take back their master no matter what the cost to the world around them. Also works perfectly in widescreen with the same settings.Globox, a friend of Rayman, has placed the world into a deadly possibility. Runs perfectly at 1080p with 4x native internal resolution and 8x anti-aliasing. Great game, emulates perfectly 4X AA, 16X AA, 1920x1080 widescreen. ![]() This title has been tested on the environments listed below:ĭolphin 3.0-Git: Rayman 3: Hoodlum Havoc Pal version (GamePlay) However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. ![]() The graph below charts the compatibility with Rayman 3: Hoodlum Havoc since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.Ĭompatibility can be assumed to align with the indicated revisions. This title does not need non-default settings to run properly. Use this Gecko code to force the 60Hz mode. ![]() In the PAL-Version the 60Hz mode cannot be activated at startup. This Gecko code changes the game's horizontal width to accurately fill the GameCube's 16:9 area, matching the look of the other versions, adjusts any text to appear at the correct aspect ratio, as well as fixing any rendering issues. Rayman 3: Hoodlum Havoc's internal 16:9 aspect ratio option is flawed: some objects are not rendered on the sides from certain distances, no 2D elements are adjusted, and the game looks more squished than its developers intended. ![]()
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